

Jacob and Evie don’t meet Starrick until the final mission. Syndicate focuses on Jacob and Evie Frye, twin Assassins attempting to wrest control of London from the Templars under Crawford Starrick, and the whole cast is going through the motions. Unfortunately, it all comes at the expense of dramatic tension. If you’ve enjoyed Assassin’s Creed in the past chances are good that you’ll love Syndicate. The zipline is a welcome addition that allows you to leap tall buildings in a single bound, while the introduction of vehicles makes it a little easier to get around horizontally. It’s a sprawling video game with lots of stuff to do and mechanics that (usually) allow you to do them. So yes, Assassin’s Creed: Syndicate is fun. It all combines to give Syndicate a rich gameplay density that shuttles you from exploration to side missions to main missions with a fluid sense of urgency. Syndicate even takes a page form GTA: San Andreas, introducing a gang war system that allows you to slowly liberate London neighborhoods from a Templar gang called the Blighters. The game is one of the best sandboxes in the series, a sooty Victorian playground with capes and cane swords that offers the usual assortment of collectibles and side missions with famous historical figures (the latest crop includes Charles Darwin, Charles Dickens, and a bizarrely apathetic Karl Marx). If Black Flag was the most balanced installment, last year’s Unity was a step backward, an overstuffed mess with a surprisingly well-written story that got ignored because the game pushed microtransactions instead of content.Īssassin’s Creed: Syndicate represents the other side of that equation. Assassin’s Creed has always had an uneasy tension between gameplay and narrative.
